

I preferred the Homing Attack in the boost games. So more like the bounce bracelet from SA2 then? I will show you some ideas on what I am talking about when it comes to this move being polished: I started to think that maybe they should bring this mechanic back again, but with some polishing of course. When I saw that, it seemed like a pretty neat idea and it kinds reminded me of the bouncing done in the Genesis games. It looked more like a bounce attack to where you can attack many enemies at the same time. Sonic Lost World however had their own spin on the homing attack. Sonic 4's version was pretty much very slow as you needed to wait 3 seconds to attack again, which is bad for speedruns. Sonic Unleashed made it better by not making it so sticky which was the best in my opinion. Sonic 06 pretty much ruined it by making you attack twice, Shadow's was even worse. Sonic Heroes pretty much polished it, however it seemed slower and more stickier that time around. In Sonic Adventure, the homing attack wasn't perfect as there were times where it took up some of your time, however it was rather OK. I've been thinking about later Sonic games and how the homing attack as evolved from Sonic Adventure, and if it should be put on the back burner. Sonic hits one enemy after another in succession and in many times, there is a chain. As we all know, the homing attack has been around since Sonic Adventure and has been a staple in every modern Sonic game. I wanted broach a little bit on the topic of the homing attack and if it should stay or not.
